Stalker 2 Test: GPU & CPU Benchmarks - Day 0 Patch Impressions
Hey gamers! So, Stalker 2 finally dropped, right? I was so hyped. I mean, I’ve been waiting for this since, like, forever. And let me tell you, the Day 0 patch? It was… eventful. Let's dive into my experience with some juicy benchmarks and what I learned along the way. This ain't gonna be some super-duper technical deep-dive, more like a buddy chatting about his setup and results. Think of it as a casual Friday afternoon chat, not a scientific paper!
My Rig & The Setup
First things first: my battle station. I'm rocking a Ryzen 7 5800X3D CPU – a beast, let me tell you. Paired that with an RTX 4080 – because why not go big or go home, am I right? 16GB of DDR4 RAM (yeah, I know, I’m upgrading soon, don't @ me!), and the game was installed on a super-fast NVMe SSD. This is important stuff because your hardware directly impacts performance. You really need a top-tier setup to play these graphics-heavy games at ultra settings.
I tested at 1440p, aiming for a smooth 60fps. Why? Because anything less and I'm throwing my controller across the room. I also ran the benchmarks multiple times to get more reliable results; it’s all about getting consistent data, you know?
Benchmark Results: A Rollercoaster of Emotions
Okay, so the Day 0 patch. Remember all the hype about ray tracing and DLSS 3? Yeah, well… initially, my frame rates were… eh. I’m talking dips below 40fps in some areas, even with ray tracing turned down. It was frustrating. Seriously, I almost threw in the towel. But hey, at least the game looked stunning!
CPU Bottleneck? Maybe...
I've read some articles about potential CPU bottlenecks in Stalker 2, even on high-end systems. Could that be my problem? Possibly! I think my CPU might’ve been struggling a bit, especially in those super-dense areas of the game. My next upgrade definitely needs to be more RAM and possibly a new CPU. I'm looking at AMD Ryzen 7000 series CPUs. I will probably upgrade the RAM to 32GB DDR5 too!
GPU Performance
My RTX 4080 was mostly holding up its end of the bargain, but it was clearly working hard. There were some noticeable frame drops, especially during more intense moments. Still, it mostly performed as expected. I was getting mostly consistent results. So, the GPU wasn't the main issue, at least not from what I could see.
Lessons Learned: Tweaking for Better Performance
After a few hours of tinkering (and a lot of frustrated screaming), I managed to squeeze out better performance. Here's what worked for me:
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Ray Tracing Settings: This thing is a massive performance hog. Turn it down or off if you’re chasing high frame rates. I found that Medium settings were a good compromise between visuals and performance. I ended up going with mostly medium settings overall.
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DLSS 3: This is your friend. It makes a HUGE difference. Crank that up to Quality and the frames are much better.
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Shadow Quality: Shadows were another big performance eater. Lowering it helped a lot.
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Texture Quality: Believe it or not, reducing texture quality actually improved my performance.
Final Thoughts: A Promising Start (With Room for Improvement)
Overall, Stalker 2 is a gorgeous game, but it's definitely demanding. The Day 0 patch had some kinks to work out, especially for optimizing performance. However, with some tweaking, I got a mostly enjoyable experience. It's a game that deserves some patience, and I'm confident that future patches will further improve performance and stability.
So, what about you guys? What are your Stalker 2 benchmark results? Let's chat in the comments! And remember, folks, stay frosty.